Overall project is a Perlin noise terrain generator. And a very expensive part of this process is to set the correct render parameters, such as textures, shaders, meshes, etc… Setting rendering parameters manually is tedious. Inconsistent behaviour within product, because when we have only one detail mesh added (without grass texture) - it's painted successfully. Graphics: Fixed a DXGI swapchain update regression from 2020.1.0a21, and changed a texture format that could cause Unity to crash. Meshes make up a large part of your 3D worlds. Graphics: Fixed a mesh rendering issue in SRP Batcher when using Polybrush. A simple tip, if they appear wong, just flip 2 indices of the triangle in question. TextureTools. As we're going to simulate a flowing surface by distorting texture mapping, name it DistortionFlow. The mesh parts which i don't manipulate by Blender's modifiers display the texture fine, however, manipulated parts do not show the texture at all. Everything else in the game world is there. I like the look of high resolution, i.e., not fuzzy up close, textures on the objects I create. unity3d - Unity Not Rendering Some Parts of my Mesh to Try to Make ... Just drag the .blend file . I think I can share the package through my google drive for convenience. e. At this point, you should verify that there is no missing material in this section. Unity - Manual: Grass and other details Unity supports .blend files directly. For the past 2 days I'm trying to figure out how to paint texture on mesh. Unity - Scripting API: Mesh The issue is, preparing unity draw calls steals a huge portion of your CPU time and energy. It doesn't work with Shader Graph shaders and it doesn't work with any of the unity's built in shader either. Textures are missing or show black/magenta default appearance when running a compiled build of the game. Bookmark this question. DrawMeshInstanced Meshes Not Showing up in RenderTexture - forum.unity.com The textures appear normal when viewing scenes in the editor. Constructing a Triangle. I can export a simple plane with a texture to FBX (either with FBX exporter or Game Exporter), and in FBX Review it shows correctly with textures. This Screen Space Overlay panel hosts 3 Texts. I have set up a scene that looks like this: The subject object is HexGridController and three objects that are disabled: center_fill, Backdrop, DiagnosticDisplay. Note that while triangle meshes are the most common use case, Unity also supports other mesh topology types, for example Line or Point meshes.